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Scene Broken/Bone Manipulation Error

SPEED_DAYUM_DOGG

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How do I take a look at what scenes require specific mods like how KKManager shows which mods are required, because I think my scene problem might be caused by an outdated zipmods.
(I've recently updated my HF Patch from 3.2.3 to 3.3.0)

Problems are: (first picture expected, second picture result)
  • People in scene not loaded with a correct posture. (Such as twisted neck)
1723424636035.png1723424645251.png
  • Scene itself looking broken.
1723424665358.png1723424673090.png
 
Last edited:
Solved the second issue: One mod was the cause of the problem; updated it, now it runs like a normal one.
 
It would help a bit if you posted the scene itself, but it seems like you are looking at a node constraint issue.
First think you can try is selecting the affected girl in the workspace, then in the upper left hand side select anim, kinematics, FK & IK, then deactivate FK IK. Then, select animations, character, basic, T-Pose. Next, activate FK IK again.
If that doesn't work you may need to find the correct node constraint, in this case her head or neck, it looks like. Hit Ctrl and I. That should bring up the node constraints screen. Below the search bar there should be a bunch of node constraints. One or more of them may be selected or deselected and causing issues. Finding the right now will improve the scene. However, it would take more skill than I have to fix the scene.
Anyways, try those out. Hope they help!
 
It would help a bit if you posted the scene itself, but it seems like you are looking at a node constraint issue.
First think you can try is selecting the affected girl in the workspace, then in the upper left hand side select anim, kinematics, FK & IK, then deactivate FK IK. Then, select animations, character, basic, T-Pose. Next, activate FK IK again.
If that doesn't work you may need to find the correct node constraint, in this case her head or neck, it looks like. Hit Ctrl and I. That should bring up the node constraints screen. Below the search bar there should be a bunch of node constraints. One or more of them may be selected or deselected and causing issues. Finding the right now will improve the scene. However, it would take more skill than I have to fix the scene.
Anyways, try those out. Hope they help!
Thanks for the help. I tried both solutions, but they didn't fix the issue. For the second option though, I deselected the head and then the head looked straightforward, but if I selected the head node constraint again instead of looking at the camera it would looking back at somewhere else as well. Same thing happens to different scenes from same artists as well. Some of his scenes works well but others don't. It's completely random, and I can't find an answer to it.
 
It would help a bit if you posted the scene itself, but it seems like you are looking at a node constraint issue.
First think you can try is selecting the affected girl in the workspace, then in the upper left hand side select anim, kinematics, FK & IK, then deactivate FK IK. Then, select animations, character, basic, T-Pose. Next, activate FK IK again.
If that doesn't work you may need to find the correct node constraint, in this case her head or neck, it looks like. Hit Ctrl and I. That should bring up the node constraints screen. Below the search bar there should be a bunch of node constraints. One or more of them may be selected or deselected and causing issues. Finding the right now will improve the scene. However, it would take more skill than I have to fix the scene.
Anyways, try those out. Hope they help!
Someone advised me to use Pure Betterepack version of Koikatsu RX21, so I deleted all of my stuffs and then reinstalled it without installing HF Patch. However, it doesn't help me solve the issue at all.
 
Damn. Sorry @SPEED_DAYUM_DOGG. This has reached the limit of my very limited knowledge. I'll see if I have the scenes and see how they work with my setup. You MAY want to try different plugins and installs. but rename your BepInEx folders each time so you are starting fresh. Plus, you will be able to quickly switch between versions by renaming the BepInEx folders. Heck... I might even try that myself!
 
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